"A challenge that concerns me the most is lurking on the horizon, one we
don't yet understand the full scope of. As Immersive Education and other
forms of personal virtual reality become more realistic and compelling
we're going to see "immersive illness" become more common and more
difficult to deal with. Although this is an issue today we're somewhat
protected by the limitations of today's personal computers and game
consoles (they just aren't powerful enough...yet), but in another decade
or more it'll be a different story altogether. Nobody knows exactly
what impact insanely realistic, media-rich virtual reality will have on
society. We're already dealing with early forms of immersive illness,
such as addiction, alienation, mental schisms, and more, but today it's
not a problem that affects a large percentage of users. We don't see
massive problems today for a number of reasons, including rather
low-quality virtual environments and limitations on how much time we
spend in these environments. But what happens when the visual and audio
quality becomes indistinguishable from reality, the technology becomes
truly mainstream, and a substantial portion of education takes place in
such environments and not in a real classroom? With massive power comes
massive problems. Last week I was asked how big this problem will be,
and I responded that nobody knows for sure but I'd estimate that the
at-risk population can be calculate by adding the percentage of people
with addiction problems to the percentage of society that suffer some
form of mental illness. That's a big chunk of society. Is it all gloom
and doom? Certainly not, but it's a grand challenge we're not even
remotely prepared for today. As with other disruptions society will
eventually adapt, but I think we're in for a very rough ride."
- Professor Aaron Walsh
Professor Aaron Walsh from the interview "Virtual reality and higher education: Another perspective" at terranova.blogs.com
My first thought about Immersive illness is that it is not a big deal. I mean how can one become so absorbed in a screen or virtual system that it starts to negatively affect their health? But as I begin to think about it I can understand how it can become an addiction. Some video games today are so immersive that a user can play them for hours without realizing how much time has passed. I remember when I first started playing Skyrim. There is so much to do and it is so interesting that I would play for 3-4 hours without realizing it.
- Professor Aaron Walsh
Professor Aaron Walsh from the interview "Virtual reality and higher education: Another perspective" at terranova.blogs.com
My first thought about Immersive illness is that it is not a big deal. I mean how can one become so absorbed in a screen or virtual system that it starts to negatively affect their health? But as I begin to think about it I can understand how it can become an addiction. Some video games today are so immersive that a user can play them for hours without realizing how much time has passed. I remember when I first started playing Skyrim. There is so much to do and it is so interesting that I would play for 3-4 hours without realizing it.
Believe
it or not people have actually died from video games. A Taiwanese boy played the game Diablo 3 for
40 consecutive hours. That is nearly two days’ worth of constant gaming. It was
determined that he died from a blood clot after sitting for so long. The
problem with the games nowadays is that they are so realistic it’s hard to
remember that you are in fact just playing a video game. I can understand how
somebody can become so entrenched in video games and virtual realities.
Other possible reasons for Immersive Illness is that a person could be trying to escape their actual lives. Virtual reality allows a person to create the perfect version of themselves. In this world they are important. Life can be hard sometimes so I understand why some people would try to escape it by using VR. As we as a society become more technology based I can see Immersive Illness becoming a serious concern. Graphics are becoming so realistic that it can become hard to differentiate the difference between real and virtual reality.
No comments:
Post a Comment